I sometimes need to manually rectify some weights and in some cases this change requires a whole part of the mesh to be set to 1 (and un-set from anything else).
This can be a chore, painting is slow and sometimes leave a small amount of weights and other issues…
When you switch to these paint masks you can use Shift + K
to set the weight to a value for all selected vertices
But this doesn’t automatically normalize the weights and leaves every other group untouched.
Using Normalize will remove from the group that we set to 1 to split it with any other group, and thus distancing us from the goal.
Well a simple a solution is to select those faces, set them to 1 on the group we want and then lock the group we care about
This will allow us to now run the normalization without changing this one specific group.
<aside> 💡 TIP: Also run Clean after on all mesh to remove the weights set to 0
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